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THE FIELD GUIDE / 02

How to beat RED
in Daily Red.

Daily Red gives you a different team every day, so there is no single winning sequence. These tips help you evaluate the team you have before committing your daily attempt.

Check all six Pokémon first

Open the party menu before talking to RED. Look at each Pokémon's moves and held item, not just its species. Moves are randomized, so a powerful Pokémon can have awkward coverage. A Choice Band increases Attack but locks its holder into a move until it switches out.

RED's team in Daily Red

OpponentWhat to consider
PikachuRED's lead. Ground Pokémon are immune to Electric attacks, but check its other moves before assuming a safe matchup.
EspeonFast and strong on the special side. Dark Pokémon are immune to Psychic attacks.
SnorlaxHuge HP and strong Special Defense. Physical Fighting attacks can exploit its weakness.
VenusaurWeak to Fire, Ice, Flying and Psychic. Choose coverage that suits your attack stats.
CharizardFire/Flying gives it a fourfold Rock weakness. Ground attacks normally won't connect.
BlastoiseWeak to Electric and Grass. Keep a useful answer healthy for the matchup. How to beat Blastoise ↓

How to beat Blastoise

Blastoise is the sixth Pokémon on RED's team, and it is where many runs get stuck. Its set: Surf, Ice Beam, Earthquake and Hydro Cannon, holding Mystic Water (Water moves +10%). It has perfect IVs and EVs in HP and Special Attack, so its special hits are strong and it takes a lot to bring down. Its Defense and Special Defense have no EVs.

Winning without losing a Pokémon

A clean sweep keeps all six of your Pokémon standing. It is rare, and the share grid shows how many you had left. There is no turn counter in the game, so "fewest turns" is a challenge between friends rather than a score the site tracks.

Remember the Generation III rules

This version runs the FireRed engine. A move's type determines whether it uses Attack or Special Attack; the later per-move physical/special split does not apply.

Physical: Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost and Steel. Special: Fire, Water, Grass, Electric, Psychic, Ice, Dragon and Dark.

For example, Shadow Ball uses Attack and Bite uses Special Attack here. Read your stats with that distinction in mind.

Switch with a purpose

Switching takes your turn. It can preserve a useful attacker or absorb a move with an immunity, but the incoming Pokémon may take a hit. Battle style is locked to SET, so RED sending out another Pokémon does not give you a free switch.

Play the team you have

Consider status moves, useful resistances and held items alongside raw damage. There are no bag items to rescue a bad turn. These are general preparation tips, not a guarantee of winning today's matchup.

Mechanics are based on the upstream Daily Red project and its FireRed game code.

Meet today's team ↗